BioSpine VR audio design

Griffith Uni is developing a VR Serious game for rehabilitation purposes.

Since I was already involved with Griffith Uni on a similar project, they asked me to improve the sounds in their VR game.

For this incredible opportunity, I first recorded all the sounds myself, and then programmed them in FMOD.

In a VR environment, the wind is modulated when the player tilts their head, recreating a wind-directionality effect.

The water sound along the river, although still not perfect, is created through a spline distribution of sounds, averaged to a single sound source with variable spread depending on the distance.